According to the latest report by IMARC Group, titled “United States Virtual Reality Gaming Market: Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026”, the virtual reality gaming market size in United States reached a strong growth in 2020. On account of these factors, the market is expected to continue its robust growth during 2021-2026. Virtual reality gaming is a gaming platform where a person can experience being in a 3D environment and virtually interact with numerous elements during the game. Virtual reality technology uses virtual reality headsets, gaming controllers, and motion capture methods, or multi-projected setup to create enhanced and immersive games with life-like characters, sounds, and other sensations.

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The escalating demand for 3D mobile applications and games offering immersive experiences to their customers is primarily driving the market growth in the United States. Furthermore, the wide availability of advanced controllers allowing gamers to control and modify the gaming environment according to their requirements is further propelling the market in the country. Additionally, the growing number of gaming clubs and arenas across shopping malls and corporate houses is also catalyzing the demand for VR gaming in the United States. Besides this, several technological advancements have led to the increasing utilization of the animation software for creating 3D animated videos, which are further expected to drive the United States market for virtual reality gaming in the coming years.

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Key Market Segmentation:      

Competitive Landscape:

The competitive landscape of the market has been studied in the report with the detailed profiles of the key players operating in the market.

Some of these key players include:

  • Fove
  • Google
  • HTC
  • Facebook
  • Razor
  • Samsung
  • Sony
  • Zeiss International
  • AMD
  • GoPro
  • Largan Precision
  • Nvidia
  • Qualcomm

Breakup by Segment:

  • Software
  • Hardware

Breakup by Device:

  • Personal Computers
  • Gaming Consoles
  • Mobile Devices

Breakup by Age Group:

  • Adults
  • Children

Breakup by Types of Games:

  • Racing
  • Adventure
  • Fighting
  • Shooting
  • Mystery Thriller
  • Puzzle
  • Science Fiction
  • Others

Key highlights of the Report:

  • Market Performance (2015-2020)
  • Market Outlook (2021-2026)
  • COVID-19 Impact on the Market
  • Porter’s Five Forces Analysis
  • Historical, Current and Future Market Trends
  • Market Drivers and Success Factors
  • SWOT Analysis
  • Structure of the Market
  • Value Chain Analysis
  • Comprehensive Mapping of the Competitive Landscape

Note: If you need specific information that is not currently within the scope of the report, we can provide it to you as a part of the customization.

About Us

IMARC Group is a leading market research company that offers management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses.

IMARC’s information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company’s expertise.

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